PT - JOURNAL ARTICLE AU - Charvát, Martin AU - Gvoždiak, Vít TI - Computer Games Modding: Between Community Praxis and Mainstream Game Industry DP - 2021 Sep 1 TA - Iluminace PG - 9--25 VI - 33 IP - 3 AID - 10.58193/ilu.1709 IS - 0862397X AB - The presented paper attempts to elaborate on the topic of computer games modding as an example of specific fan-activity. 1) We draw on Jenkins' definition of convergence culture and 2) attempt to introduce a short genealogy of modding, and in the last part 3) offer an interpretative overview of game-modding from a structural and cultural (social or community) perspective. As a result, we understand modding as a productive activity that has the potential to deterritorialize structures of given material (original game) and contributes to the transformation of the video game industry.