Iluminace 2021, 33(3):9-25 | DOI: 10.58193/ilu.1709
Computer Games Modding: Between Community Praxis and Mainstream Game Industry
- 1 Metropolitní univerzita Praha
- 2 Univerzita Karlova
The presented paper attempts to elaborate on the topic of computer games modding as an example of specific fan-activity. 1) We draw on Jenkins' definition of convergence culture and 2) attempt to introduce a short genealogy of modding, and in the last part 3) offer an interpretative overview of game-modding from a structural and cultural (social or community) perspective. As a result, we understand modding as a productive activity that has the potential to deterritorialize structures of given material (original game) and contributes to the transformation of the video game industry.
Keywords: modding, computer games, participative culture, convergence, new media
Published: September 1, 2021 Show citation
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